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From: owner-traveller-digest@mpgn.com (Traveller-digest)
To: traveller-digest@Phaser.ShowCase.MPGN.COM
Subject: Traveller-digest V1996 #753
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Traveller-digest     Saturday, December 14 1996     Volume 1996 : Number 753



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Last Night on IRC....
Initial Response from Courtney Solomon
Re: T4 Review In Pyramid Magazine
Re: I'm not anti-Foss...I'm pro-Choice :-)
Hals und Beinbruch
Re: I'm not anti-Foss...I'm pro-Choice :-)
50td Modular cutter query
Ship Design Formulas
Re:LONG-- Imperium Games, Starships, future products 
Re: Joe's List
Re: Reviewing T4 Products
Writing Contest Update
0.1c Foss art
RE: Bitter Starships Review
RE: Ship Design Formulas 
RE: Joe's List 
RE: Mech mobility kills
Re: 
Re: Traveller-digest V1996 #740
Re: Traveller-digest V1996 #752
Re: Writing Contest Update
RE: Joe's List 

----------------------------------------------------------------------

Date: Fri, 13 Dec 1996 16:47:59 +0000
From: "Suzette C. Dollar" <suzd@goodnet.com>
Subject: Last Night on IRC....

Hi!

Last night on IRC, we had a great turnout!  Everyone was on early, 
and we even stuck to the topic of the evening, at least until 
everyone had a turn at telling about a favorite character or two!

We were treated to the story of Commander X, the character that Bill 
Prankard, our CmdrX, nicks himself after.  I received his permission 
to relay the story to all of you.

<CmdrX>
Well, the guy you all know as Commander X, Count of Planet X, of
dimension X...blah blah blah yakkity smackity.... began life as a youth on
the hard streets of Efate, during the Zhodani occupation. Wanting to
get out of the streets, and into space, he joined up with a cutthroat
band of pirates.

 The young X, his name still a mystery to this day,
proved to be a brilliant tactician (when his tenure in the pira..er..
Privateers was over X had a Ship tactics skill of 6!) When the war was
finally over, he went into the merc business, mainly patrolling the
Vargr Extents border. Then, without warning, news of Dulinor the
Userper reached the Marches before he knew it, those individual Vargr
raiders became entire fleets! 

It was time to get a bigger ship.   He sold his old 400ton corsair and with 
the extra cash gotten from the doggies, he got a modified 600 ton 
liner.  He heard of the vigilante, and wanted a ship like that   so into the 
extents he went, pillaging the pillagers   then, at the battle of Depot in 
Corridor...the worst happened....   Vargr ships by the hundreds attacked!   
Yes, The Commander was there for that mighty battle   he destroyed 
100's of thousands of tons that day, but his ship was soon disabled and 
captured.   

But the commander had a plan   "let them take the cargo, there in for a 
surprise!   the commander took the nuke missiles from the turret and
placed the warheads in the cargo crates   he had the engineer rig a
masking field so that the dogs wouldn't detect the bomb.  Well the
mutts went for the bait, the commander the engineer and one last
crewman(all others dead) hid in the "secret compartment" with the
Trojan bomb on board the Vargr capital ship, the commander pressed his
detonator   >PHOOOOM!    2 Megs of nuclear fire ripped through the
doggie crate!

Now safe, and Probably thought to be derelict by the other dogs, the
engineer, X and the computer ops went to work on rigging the jump 
drive and getting the dodge out of hell-they hit the jump initiator, and
jumped OK.   3 days passed and then the computer guy got sick...yep 
misjump!   but they misjumped....back home to Mora!  (lucky bastards!)  

Afterwards Norris knighted Commander X on his deeds...   and went in 
search for a planet to call home.  He settled down on what TNE calls the 
"Ijiwa mines"   unclaimed by the Imp at that time.   For 10 years X became
a bureaucrat and managed this Planet, this was not planet X tho.
(forgot to say this story is rather long!)

It was called Krugers World.  It was not until the Virus came, that 
Commander X once more was called to space duty, as an RQS reserve.
One day while fighting virus infected ships, he thought that maybe
he was infected, but no this was something different. Sensors were
going off the scale, and radio was staticy(thus the virus scare)   but
when the pinpoint scan was activated, the Fortune and Glory, detected
a strange object, floating in space.   Suddenly, as they got closer to
it, a torus-like object, they got caught in a grav well and were
pulled inside a swirling blue-grey field.   

Minutes later the ship finds itself in decaying orbit around a terrestrial 
world.  Tthere are 12 of these, "portals" as it was discovered to be,
in orbit around the planet.  They land, next to some ruins, and there is 
a smaller portal in the ruined city as well-   Eventually they got the
one portal they came from to become a gate between the regency and
this pocket dim- they are still working on the land portal.    

The Commander claimed the world for the regency, and Norris Counted him
Recently, there are rumors of people in another ruined city who wear
ancient Sylean uniforms!     Which now ends my story...or is it just 
the beginning? 


Well, thats the story of CmdrX, for all those who always wondered 
where he got the nick.  Hope you all enjoyed it and won't flame me 
for too long a post <g>

I wanted to give a sample of our conversation, but I didn't want to
clog the airwaves with *too* long a post, so instead of just copying a
portion of the log, I am retyped the above, pretty much verbatim,
but without all the extra line spaces and notation of who is speaking
(because it is one long stream from one person <g>).

Next week we will discuss Gaming on the Net: IRC and Play by E-Mail. 
Suz Dollar
suzd@goodnet.com

*Nothing is really work, 
 unless you would rather
 be doing something else*
           --James M. Barrie

------------------------------

Date: Fri, 13 Dec 1996 18:06:29 -0600 (CST)
From: "Joseph E. Walsh" <ransom@connect.iconnect.net>
Subject: Initial Response from Courtney Solomon

Hi,

Courtney called me today during my lunch hour, and we discussed the 
issues brought up by the constructive criticism we TMLers put together 
(which I sent him this morning).  He hasn't had a chance to read the email 
thoroughly (he will get back to me over the weekend with a more 
complete response, since the email I sent him was quite large), but 
here are some things he told me he's decided on at this point: 

1)  In the next two weeks, he will put up a list on the IG web site of the 
planned products for 1997.  He will also provide an area on the web site 
for fan feedback.  That way we can tell him of our expectations for each 
product.  

2)  Editing will be a priority.  He wants high-quality editing on all 
Traveller products, and will make sure that is done for all future 
volumes.  Aliens and CSC have already been printed, however, so we'll 
have to hope a better job was done on those supplements.

3)  He was upset that the art in Starships was clumped together in the 
middle of the tables section.  He felt that was inappropriate, and he has 
already discussed that with the design team.

4)  Generally regarding the art, he feels the use of color, full-page, 
high-quality art is a must.  He wants Traveller to look better than any 
other product on the shelves, and the art is large part of that.  As to 
what may be changed about the art in future volumes, he can't say at this 
point.  But, I did email him the comments about "Travelleresque" art - 
including the definition of that term that was posted recently - and I 
explained it further in our phone conversation.  We'll see what happens.

As for the rest of the issues, I'll let you know as soon as I find out.  
But the bottom line is, Courtney DOES care what we think about IG's 
products.  He wants Traveller to be the best game on the market, and 
understands that we want that as well.


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)
       .....Official Reporter of Imperium Games Product Info.....

------------------------------

Date: Fri, 13 Dec 1996 17:10:35 -0800
From: Rich Ostorero <stormhvn@inreach.com>
Subject: Re: T4 Review In Pyramid Magazine

John Kovalic wrote:

> 
> Hey, Rich,
> 
> I do a lot of work for Pyramid ("Murphy's Rules, among other things), and
> was originally assigned the review to write.

_You're_ the John Kovalic behind some of those evil "Murphys?" (HUGE evil grin) That's 
some great and funny work there!

> It caused me a great deal of
> pain, but I told my editor (Scott Haring) that I couldn't recommend T4 as a
> Pyramid pick due to in small part to its typos, but mostly because of the
> missing information (Tables, and so on, you know the story...)

. . . in disgusting deatil :) 

> I said that
> I thought we should wait for a second printing, to make sure most of the
> obvious mistakes were corrected.

I applaud your personal integrity.
> 
> The fact that the reviewer didn't even mention the missing info, didn't
> mention gameplay, and just mentioned on "a few" typos, led me to suspect
> that he hadn't actually played the game. (A phenomenon quite common in
> Gaming reviews, I'm afraid).

You're probably right. Many reviews (including a few I've written) suffer from this 
syndrome. In order to get a timely review, the gamer buys the product, which biases the 
review with the "I paid for _this_?" bug.

> PS. For those of you who get "Shadis," I just started a new monthly comic
> strip - "Dorl Tower" - this month.

I'll look for it, John, and thanks for your comments.

- --Rich

------------------------------

Date: Fri, 13 Dec 1996 18:58:50 -0600
From: John Kovalic <muskrat@msn.fullfeed.com>
Subject: Re: I'm not anti-Foss...I'm pro-Choice :-)

Joseph "Chepe" Lockett <jlockett@io.com> deftly commented:
>Quoth John Kovalic:
>> e.gutierrez3@genie.com astutely noted...
>> > Think CHROME, Tailfins, Bluelight taillights, V8's roaring with
>> > testosterone...  Yes, Brothers and Sisters I'm talking the dream of
>> > Detroit Steel thundering with life!!!
>>
>> The problem is, we've seen those chrome tailfins before - in 1950s
>> science fiction. So instead of evoking the optimism of the 50s for me,
>> it evokes some of the cheesiest SF I can remember.
>
>And this all comes down to: how does IG want to position Traveller?  CT
>drew a heck of a lot of inspiration from 50's/60's science fiction, which
>showed in technology, background, history, and on.  It seems to me that
>the quest for "real science" really took hold with DGP and MegaTraveller,
>then even greater purity with TNE (viz. Chadwick & Nilsen's articles on
>laser focusing, the change to HEPlaR, and so on).

I disagree, inasmuch as I think Traveller owed far more to Star Wars,
despite the obvious bows to (primarily) 60's SF.

But I agree that the Foss '50s art DOES have the game ballanced
precariously between the two styles.

John Kovalic



********************************************************
           "This must be Thursday. I never COULD get the hang of Thursdays"
                                                     - Arthur Dent
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*                                 "Wild Life": a Web comic --
*
*              MUSKRAT CENTRAL: http://www.msn.fullfeed.com/muskrat/
*
********************************************************

------------------------------

Date: Fri, 13 Dec 1996 17:34:04 -0800
From: "Glenn M. Goffin, Esq." <sudet@well.com>
Subject: Hals und Beinbruch

>From: "Joseph M. Saul" <jmsaul@us.itd.umich.edu>

>Isn't there a toast (or war cry) -- "Hals und Beinbruch!"  Since I don't
>have my dictionary here, I have no idea what Hals means.  (Maybe it's the
>secondary planet in the system.  

Hals means neck.  This was what the German aviators yelled at each other before take-off 
in WWI.  "break your neck and leg!"  Cheery bunch.

- --Glenn

------------------------------

Date: Fri, 13 Dec 1996 19:52:48 -0600 (CST)
From: Joseph "Chepe" Lockett <jlockett@io.com>
Subject: Re: I'm not anti-Foss...I'm pro-Choice :-)

Quoth John Kovalic:
> Joseph "Chepe" Lockett <jlockett@io.com> deftly commented:
> >And this all comes down to: how does IG want to position Traveller?  CT
> >drew a heck of a lot of inspiration from 50's/60's science fiction....
> 
> I disagree, inasmuch as I think Traveller owed far more to Star Wars,
> despite the obvious bows to (primarily) 60's SF.

Unlikely, since, IIRC, the first printing of the Classic Traveller rules
set came out the same summer as (or even shortly before) Star Wars: this
was one reason for its rapid and runaway success.  Loren Wiseman still
lurks around here sometimes, I believe, and I'm sure could regale us with
tales of assorted inspirations.  But I find the character write-ups in CT
S4, "Citizens of the Imperium," to be instructive as to what the designers
were thinking.  Some Star Wars types are there, of course -- in that era,
they had to be! -- but there's a lot of E.C. Tubb, Keith Laumer, & Co. too.

Is there an easy way to search the TML archives?  We had a splendid thread
lo these many months ago about "period" and inspirational literature for
Traveller, from both before and after the game's publication.

- ----------------------------*------------------------*------------------------
 Joseph L. "Chepe" Lockett  |"Nullum magnum ingenium | GURPS fan, Amiga user,
http://www.io.com/~jlockett | sine mixtura dementiae | Shakespearean scholar,
  Email: jlockett@io.com    | fuit." -- Seneca       | actor and director.

------------------------------

Date: Fri, 13 Dec 1996 21:28:47 -0500
From: rellio@po-box.mcgill.ca (Roderick Darroch Elliott)
Subject: 50td Modular cutter query

        Does anyone know the precise sizes of a) the modules transportable
by 50td Modular cutters and b) Imperial Standard shipping containers?

        Thanks...

*-------------------------------------------------------------*
| Roderick D. Elliott... rellio@po-box.mcgill.ca              |
|                        elliot_r@lsa.lan.mcgill.ca           |
*-------------------------------------------------------------*
| "...an imperfect plan implemented immediately and violently |
| will always succeed better than a perfect plan."            |
|                        -Gen. George S. Patton.              |
*-------------------------------------------------------------*

------------------------------

Date: Fri, 13 Dec 1996 21:42:10 -0600
From: Ernest N Rowland <erowland@ionet.net>
Subject: Ship Design Formulas

Regarding the SSDS (and the QSDS for that matter):

I don't know if this has been mentioned before, but I for one would prefer to
see 2 pages of formulas rather than 18 pages of tables.  Maybe with some
samples so I know that I am computing things correctly.

This has two main advantages that I can see:

   1 - It cuts down on densely packed columns of digits, which must be
       proofreading-hell.

   2 - If the formulas are well thought out enough, then the ship design
       system automatically extends to any size you want!  Just because the
       table ends at 5000t doesn't mean you have to stop there...

This has the drawback that the T4 Starships book would be even thinner.

I will be deriving the formulas anyway with my trusty HP-48GX, mainly because
I like to know those things and I frankly don't trust the tables to be
error-free.

My dream is to have a 1 page starship design system...

8-)
Ernest N Rowland
erowland@ionet.net
"The flag is solid red, except where a thin ring-shaped hole has been cut
out of it, through which one can see the sky."-DRH

------------------------------

Date: Fri, 13 Dec 1996 23:04:09 +0000
From: "Kenneth Bearden" <dreamer@brokersys.com>
Subject: Re:LONG-- Imperium Games, Starships, future products 

On 12 Dec 96 at 22:58, Rich Ostorero wrote:


> >      E)  Background
> 	Why not some "class names" and hull numbering conventions for military
> vessels as well as operational routines, and not just MM's operational
> outlines from various MT products. Roleplaying is _detail_!!!!!	

I second this.  DGP made good use of class names (and, as a GM, it is 
a good excuse as to why a subsidized merchant looks different in 
different picutres).

------------------------------

Date: Fri, 13 Dec 1996 23:04:09 +0000
From: "Kenneth Bearden" <dreamer@brokersys.com>
Subject: Re: Joe's List

> >Define "Travelleresque" to someone who is _not_ a fanatic (admittedly, the
> >TML is the home of the fanatics). To me, the cover is _Travelleresque_, but
> >a lot of the Foss interior illos aren't. The Elmore b&w illos _are_
> >Travellersque; I only wish that more effort was made to tell a coherent
> >story with the Elmore illos.


I thought that I would define what I thought was Travelleresque art 
by giving examples from previous Traveller works.

By looking at these pictures, it should relay the impression I'm 
talking about.

I thought the cover of the first editon of Traveller 2300 was 
Travelleresque as was much of the art in 2300.

I didn't think any of the art in TNE was Travelleresque.

I liked the art in the Alien Modules--especially the anatomical 
drawings and the Dietrick ships.

The ship and gas giant on the cover of the Spinward Marches Campaign 
are very, very, very Travelleresque.  The Battle Dress picture on pg. 
5 is also.

The ship on the cover of the Atlas of the Imperium is very Traveller.

Much of the art, vehicles, weapons, and ships in the Traveller Book 
are very Traveller.

The interior scenes of the Beowulf in the SOP are very Traveller.

The combat armor on the cover of the Rebellion Sourcebook is my 
favorite of this item.  Very Traveller.

The cover picture of Fighting Ships is cool!  Although the pictures 
of the ships inside are incredibly bad.

The art in V&V and S&A are very Traveller.

And, I could go on with this.

In sum, these are what I call examples of Traveller art.  There are 
many more.  I like the idea of T4 having more elaborate art (most of 
what I have picked are simple line drawings), but Foss does not seem 
to capture this Traveller feel.  

I agree with Joe.  The cover to Starships is very Traveller, and a 
lot of the interior pics are not.

William Hostman gave a good description of what I'm trying to say 
with these pictures.

Kenneth. 

------------------------------

Date: Fri, 13 Dec 1996 23:04:08 +0000
From: "Kenneth Bearden" <dreamer@brokersys.com>
Subject: Re: Reviewing T4 Products

On 13 Dec 96 at 16:54, JEFF ZEITLIN wrote:


>         Freelance Traveller has a self-imposed responsibility to
>         _support_ Traveller.  Because of this, Freelance
>         Traveller can not in good conscience print outright
>         negative reviews of a product.

Jeff,

Althought we agree on your reasons for doing this, you may want to 
re-think your position.  You are basically saying that Freelance 
Traveller is biased, and people won't trust your reviews in the 
future.

Kenneth.

------------------------------

Date: Sat, 14 Dec 1996 01:34:43 -0500
From: "Harold D. Hale" <hdhale@siscom.net>
Subject: Writing Contest Update

I'd like to announce a change of address concerning the "Children of
Earth: The Solomani Rim In the New Era" Adventure Writing Contest.

   All submissions, queries, questions, comments, etc. should now be
sent to hdhale@siscom.net **not** hdhale@aol.com.  I'm changing Internet
providers (though the AOL account will still be active at least until
the end of the month), thus the need for the change of address.

   If any of you were not aware that I announced a writing contest, and
you are now interested, please e-mail me and I'll send you the details.

Regards,

Harold

------------------------------

Date: Fri, 13 Dec 1996 22:50:30 -0800
From: "Glenn M. Goffin" <sudet@well.com>
Subject: 0.1c Foss art

>From: Michael.Barry@FINANCE.ausgovfinance.telememo.au

>     Thoughts? Flames? Cries of "shut up! why don't you rant about Foss
>     art instead?!?"

It's my understanding that Foss's next works will be depictions of 
asteroids streaking toward heavily-defended planets at 0.1c.

- --Glenn

------------------------------

Date: Fri, 13 Dec 1996 22:56:15 -0800
From: "Glenn M. Goffin" <sudet@well.com>
Subject: RE: Bitter Starships Review

>From: "Douglas E. Berry" <dberry@hooked.net>
> 
>For most Traveller campaigns, the big ships are just that: big.  They 
>are beyond the scale of a free trader or scout in much the same way as a 
>Geo Metro compares to a M1A2 MBT.

No, more like Geo Metro to 747, I think.

- --Glenn

------------------------------

Date: Sat, 14 Dec 1996 02:13:32 -0500 (EST)
From: That Computer Guy <darkstar@UDel.Edu>
Subject: RE: Ship Design Formulas 

In Reply to Your Message of Fri, 13 Dec 1996 21: 42:10 CST
Date: Sat, 14 Dec 1996 02:13:31 -0500
From: That Computer Guy <darkstar@brahms.udel.edu>

: Regarding the SSDS (and the QSDS for that matter):
: 
: I don't know if this has been mentioned before, but I for one would prefer to
: see 2 pages of formulas rather than 18 pages of tables.  Maybe with some
: samples so I know that I am computing things correctly.

This was done in Fire, Fusion, & Steel.  I think only three or four of
us actually like it, the rest of the world found it cumbersome and
unwieldly.  The tables came about because they really are a more
digestable and easier way of designing ships.

: This has two main advantages that I can see:
: 
:    1 - It cuts down on densely packed columns of digits, which must be
:        proofreading-hell.

I think that SSDS was pretty well proofread by all of us, and thus it
should be okay.

:    2 - If the formulas are well thought out enough, then the ship design
:        system automatically extends to any size you want!  Just because the
:        table ends at 5000t doesn't mean you have to stop there...

The formulas are thought out enough.  The only problem is that all the
components are integrated to the 5000t limit.  You'd probably be better
off purchasing a copy of FF&S and going through that.

: This has the drawback that the T4 Starships book would be even thinner.

Hahahahahahahahaha.

: I will be deriving the formulas anyway with my trusty HP-48GX, mainly because
: I like to know those things and I frankly don't trust the tables to be
: error-free.
: My dream is to have a 1 page starship design system...

One page?  Hmm, I guess that this page will be very light on
descriptions?

       --Jerry

8) Jerry Alexandratos                %  "Nothing inhabits my    (8 
8) darkstar@strauss.udel.edu         %   thoughts, and oblivion (8
8) darkstar@canary.pearson.udel.edu  %   drives my desires."    (8

------------------------------

Date: Sat, 14 Dec 1996 02:20:47 -0500 (EST)
From: That Computer Guy <darkstar@UDel.Edu>
Subject: RE: Joe's List 

In Reply to Your Message of Fri, 13 Dec 1996 23: 04:09 GMT
Date: Sat, 14 Dec 1996 02:20:47 -0500
From: That Computer Guy <darkstar@brahms.udel.edu>

: 
: > >Define "Travelleresque" to someone who is _not_ a fanatic (admittedly, the
: > >TML is the home of the fanatics). To me, the cover is _Travelleresque_, bu
t
: > >a lot of the Foss interior illos aren't. The Elmore b&w illos _are_
: > >Travellersque; I only wish that more effort was made to tell a coherent
: > >story with the Elmore illos.
: 
: I thought that I would define what I thought was Travelleresque art 
: by giving examples from previous Traveller works.

[very good examples deleted]

: I agree with Joe.  The cover to Starships is very Traveller, and a 
: lot of the interior pics are not.

I think that both the covers of T4 and Starships are very Traveller.
However, I must say that the more I look at Foss's pencil drawings of
the ships (but not the weapons), I must say that they are what I imagine
Mileu 0 to be like.  They are different and they fit in with what I see
as many of the sci-fi roots of Traveller.  But you know, the more I look
at the drawings, the more they grow on me.

That said, I will mention that hands down, bar none, Rob Caswell *is*
Traveller art.  Everything he did was simply beautiful and well laid
out.  And his equipment drawings were spectacular to boot!

       --Jerry

8) Jerry Alexandratos                %  "Nothing inhabits my    (8 
8) darkstar@strauss.udel.edu         %   thoughts, and oblivion (8
8) darkstar@canary.pearson.udel.edu  %   drives my desires."    (8

------------------------------

Date: Sat, 14 Dec 1996 14:34:29 +0900
From: Armand Suarez <suarez@on.rim.or.jp>
Subject: RE: Mech mobility kills

Clint Fishback wrote:

>>Not necessarly true.  Your typical humaniod two legged mech most
likely.  But if you consider the "spider" type mech that has been
described, it won't just drop.  Of course if it gets to the point that
enuff legs were shot out for it to drop, the mech is probably not in
good shape anyway & would probably "die" soon anyway.
- --
I really like the idea of the spider mech that's been discussed.  Anybody 
have the needed design sequence additions for FF&S to make one?

I think spider mech drivers' worst fear would be a TDX overhead proximity 
mine.  That could take out all the legs at once!  A cookie to anyone who 
remembers what TDX is. ;-D

Later,

Armand

------------------------------

Date: Sat, 14 Dec 1996 23:31:34 +1100 (EST)
From: David Jaques-Watson <davidjw@pcug.org.au>
Subject: Re: 

Dear Stuart -

At 12:50 PM 13/12/96 -0800, you wrote:
>>>I'm looking for any information anybody might have on Reavers' Deep
>> Stu, did you ever receive a reply to this?
>few weeks ago.  If you have something, I wouldn't mind seeing what 
>you've got.

All I can give you are the following refs:

1.      Digest #16. Includes subsector key, sector library data, adventure
on Irlaggur (Urlaqqash/Reavers Deep 2624), Irlaggur library data, Urlaqqash
subsector map, communication (ie. no xboats!) routes.

2.      Far Traveller #1. Includes sector library data, full
description/stats/maps/etc etc for Roakhoi (Ea 0404), Ea subsector map.

3.      Far Traveller #2. Includes more library data, full
description/stats/maps/etc etc for Rejhappur (Scotian Deep 0408), Scotian
Deep subsector map.

4.      High Passage #4. Includes full stats (Striker v1) on the Caledon
Highlander merc unit.

5.      Aslan Mercenary Ships. This boxed set is all about ships from the
Roaa (Uhtaa 0706) shipyards, plus the Teahleikhoi ("Soldiers of the Falling
Night") Aslan regiment. Through the descriptive text, adventure backgrounds,
etc, you can gather a lot of info about the political power games that occur
in this sector.

6.      Drexilthaar. Somewhere around are full stats for this subsector (a
"Pilot's Guide"). I *think* this is a separate module.

7.      The Traveller Chronicle #6, 7. A lot of info. The Aoreriyya region
(Ea, Drexilthaar, Eakoi, Drinsaar subsectors) at 1115, 1125-30,  1200. FULL
regional Library Data!! Gralyn Union data. Gralyn stats (Drinsaar/RD 1735).
Pilot's Guides to Caledon subsector (overview #6, info for every world  in #7).

In some ways, Reaver's Deep is more fleshed out than the Spinward Marches!
Thank the prolific Keith brothers who wrote nearly all of this stuff
(actually, can't think of anything they didn't write!).

...BTW, I created an MT deep trader (J-3) that I called the Scotian
Deep-class. Externally, it looks identical to the Subsidised Merchant...

...to Brian Borich - I was wrong. The last thing I've seen from the Keiths
(J. Andrew) is the Caledon Pilot's Guide, in TTC#7 (1995).
________________________________________________________________________
Hyphen (David Jaques-Watson)                         davidjw@pcug.org.au
http://www.pcug.org.au/~davidjw
"I file things in historical order, with a hashing algorithm of gravity"

------------------------------

Date: Sat, 14 Dec 1996 08:44:57 -0500
From: Marska3@aol.com
Subject: Re: Traveller-digest V1996 #740

unsubscribe - Traveller-digest

------------------------------

Date: Sat, 14 Dec 1996 08:46:46 -0500
From: Marska3@aol.com
Subject: Re: Traveller-digest V1996 #752

unsubscribe - Traveller-digestV1996

------------------------------

Date: Sat, 14 Dec 1996 09:07:55 +0000
From: "Kenneth Bearden" <dreamer@brokersys.com>
Subject: Re: Writing Contest Update

On 14 Dec 96 at 1:34, Harold D. Hale wrote:


>    All submissions, queries, questions, comments, etc. should now be
> sent to hdhale@siscom.net **not** hdhale@aol.com.  I'm changing Internet
> providers (though the AOL account will still be active at least until
> the end of the month), thus the need for the change of address.

Tired of getting raped by AOL, huh, Harold.  Me too.  I used to be 
with AOL, but that per hour crap is for the birds.

AOL has a nice set up, but at those prices, who needs it when you can 
get all the important stuff, with unlimited time, for $20 a month.

They remind me of Blockbuster.  Don't get me started on Blockbuster.

Kenneth.

------------------------------

Date: Sat, 14 Dec 1996 09:07:55 +0000
From: "Kenneth Bearden" <dreamer@brokersys.com>
Subject: RE: Joe's List 

On 14 Dec 96 at 2:20, That Computer Guy wrote:


> That said, I will mention that hands down, bar none, Rob Caswell *is*
> Traveller art.  Everything he did was simply beautiful and well laid
> out.  And his equipment drawings were spectacular to boot!

Who did all the equipment drawings for those old DGP equipment one 
sheets.  Those were fantastic.  

Kenneth.

------------------------------

End of Traveller-digest V1996 #753
**********************************

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